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Old Jan 14, 2009, 02:13 AM // 02:13   #1
Desert Nomad
 
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Default Tie Breaker / Status Bar (GvG)

A bar visible trough the match allowing the teams to better evaluate how the teams are doing in terms of score. For a tiebreaker situation, noone knows how much damage is on each lord, or how much protting has been done.

So i am suggesting a kind of bar that measures this...a non-static bar that changes depending on the damage/protting:


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Last edited by Chronos the Defiler; Jan 14, 2009 at 02:15 AM // 02:15..
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Old Jan 14, 2009, 03:45 AM // 03:45   #2
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or a new tab in the team status window
team status, morale, aggressiveness
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Old Jan 14, 2009, 04:06 AM // 04:06   #3
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Eh, while I kinda like this, it would also change the mechanics of the game play around a lot. Ie, if you KNOW you are losing near the end of the match, you'd be more likely to try some sorta suicidal last effort push just because you'd lose either way.

Keeping it hidden makes teams play smart the whole game, rather then being able to make last second efforts to zerg or going up early and then turtling at the end.

I don't play enough GvG (especially lately) to really make a call on this. It would probablly effect style of play at least somewhat...
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Old Jan 14, 2009, 05:00 AM // 05:00   #4
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No reason for this
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Old Jan 14, 2009, 05:40 AM // 05:40   #5
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Usually it isn't needed since most times it is obvious which team has made more damge/protted less to guild lord. But in close matches it would be nice somehow to know for sure which team is winning and whics is losing.
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Old Jan 14, 2009, 06:49 AM // 06:49   #6
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Quote:
Originally Posted by HawkofStorms View Post
Eh, while I kinda like this, it would also change the mechanics of the game play around a lot. Ie, if you KNOW you are losing near the end of the match, you'd be more likely to try some sorta suicidal last effort push just because you'd lose either way.
^ this is already exactly what happens.

i say scratch "aggressiveness" altogether and bring back vod in some form. this lord damage nonsense is retarded. "hey guys i know we've been losing for 25 minutes, so just go put some damage on their lord so they have to prot it and we win anyway! yay!"
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Old Jan 14, 2009, 11:41 AM // 11:41   #7
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lol yeh, this is why i say aNet gave [Sup] a free gold trim. they got their asses handed to them like hell by [Trim] the entire match but at the end [Sup] went all out and ganked with everything they had on the opposing GL and won the match. it pissed me off SO very much. :\ if VoD was still in, i can 100% whole-heartedly say [Sup] would not have their trim from that month.
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Old Jan 14, 2009, 11:50 AM // 11:50   #8
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not knowing ur aggressiveness in relation to the other team's aggressiveness is part of the game and should be taken into account for a teams tactics and method of playing GvG. but then again, i suppose knowin the other team's morale and team health isn't necessary either, so w/e. adding an aggressive meter would just change the way GvG is played, but seeing as GvG changes all the time, it doesn't really matter. Meta will just shift. whether it would shift a little or a lot, no idea. i haven't GvG'ed in over a year, lawl, no idea what the meta is like
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Old Jan 14, 2009, 12:44 PM // 12:44   #9
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Quote:
Originally Posted by warrior running View Post
No reason for this
this

Just stop using patient spirit on your lord.
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Old Jan 14, 2009, 06:40 PM // 18:40   #10
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/notsigned

it's not that hard to estimate it
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Old Mar 30, 2010, 10:40 PM // 22:40   #11
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Quote:
Originally Posted by JonnieBoi05 View Post
lol yeh, this is why i say aNet gave [Sup] a free gold trim. they got their asses handed to them like hell by [Trim] the entire match but at the end [Sup] went all out and ganked with everything they had on the opposing GL and won the match. it pissed me off SO very much. :\ if VoD was still in, i can 100% whole-heartedly say [Sup] would not have their trim from that month.
[Trim] had their flagger come heal at main team because the additional pressure from npc's was pushing kills. They should have started pulling out instead of being retarded and leaving the path out from sup's gh to trim's gh open with no healers close to base. It's just bad tactics on [Trim]'s part and good tactics on [Sup]'s part. I believe they earned there trim.

It would have been too ridiculous for [Sup] to win 8v8. Dual para defense and spike power was way too lame. :/
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